Region 2: Cloud Layer
Overview
Cloud Layer Overview
The Cloud Layer marks the transition from beginner to intermediate play. The timing windows tighten, rare upgrade cards start appearing, and the visuals shift to a dreamy cloud sea with Scarlet skipping above it. The Cloud Walker ending triggers at 1000m, roughly the middle of this band.
- Tighter timing windows
- Rare upgrade cards appear
- Visual shift to cloud seas
Strategy
At this altitude you can't afford to be passive. Pick upgrades that match your playstyle — if you're confident in your timing, go for score multipliers; if you're struggling, pick defensive upgrades like Shield or Reinforce Jumprope.
💡 This is the best band to establish a score build: Extra Ropes plus Fire Ropes compounds for the rest of the run.
How to Reach
Reach 500m altitude.
Upgrade Cards
3
Endings
1
Upgrade Cards
| Upgrade | Effect | Stackable |
|---|---|---|
| Fire Ropes | Rare · Sets your jump ropes on fire, adding bonus score per jump. | Yes (additive) |
| Jump Height Boost | Common · Increases the base height of each jump. | Yes (additive) |
| Score Multiplier | Rare · Multiplies all score gains by a fixed percentage. | Yes (multiplicative) |
3 Upgrade Cards
Endings
Next Zone
🗺️ Zone 3: StratosphereLast updated: September 10, 2026