Region 1: Ground Level
Overview
Ground Level Overview
The Ground Level is where every run begins. The timing windows are generous, the visuals are bright and welcoming, and the upgrade cards are mostly common-tier. This zone is designed to ease you into the press-hold-release rhythm before the game tightens the screws.
- Gentle timing windows
- Basic upgrade cards available
- Tutorial-friendly environment
Strategy
Focus on building your rhythm here. Don't rush for upgrades — consistency matters more than early score. The First Hundred ending triggers at 100m, and the Sky Reacher ending at 500m marks the top of this band.
💡 Learn the audio cue of the rope instead of watching the animation — timing by ear scales better to the tighter zones above.
How to Reach
Start a new run — every player begins here.
Upgrade Cards
4
Endings
2
Upgrade Cards
| Upgrade | Effect | Stackable |
|---|---|---|
| Extra Ropes | Common · Adds an additional jump rope to your run, increasing score multiplier. | Yes (additive) |
| Reinforce Jumprope | Common · Makes your jump ropes more durable, reducing the chance of tripping. | Yes (additive) |
| Magnet | Common · Attracts nearby upgrade cards, making them easier to collect. | No |
| Shield | Rare · Grants Scarlet a one-time shield that prevents a trip. | Yes (one charge each) |
4 Upgrade Cards
Endings
First Hundred
Ground Level · Easy
Trigger: Cross 100m altitude
Sky Reacher
Ground Level · Easy
Trigger: Cross 500m altitude
Next Zone
🗺️ Zone 2: Cloud LayerLast updated: September 10, 2026